precision mediump float;

varying vec2 v_TexCoord;    
varying vec3 v_Light;

uniform sampler2D u_Sampler;
    
void main() {
   vec4 textureColor = texture2D(u_Sampler, v_TexCoord);
//    gl_FragColor = vec4(textureColor.rgb * v_Light, textureColor.a);
   gl_FragColor = vec4(textureColor.rgb, textureColor.a);
}
